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You didn’t think Bungie’s long-time relationship with the Redmond behemoth was all
roses and kisses, did you?
Microsoft is famous for how bad it treats its partners and
for its “moody” way of dealing with things, and the fruitful collaboration with
Bungie is no exception. For instance, the
recently launched Zune 2 is no longer manufactured by Toshiba because
Microsoft thought it has to do everything “in house”. And not even a year has
passed since Zune's launch...
If we are to talk about the Halo franchise, let me just
remind you about how Masterchief’s foray into the mobile world got buried
because of Microsoft’s lack of interest.
Back in September 2005, French developer In-Fusio had
announced (in collaboration with Microsoft) the publication of a suite of
mobile applications based on the "Halo" franchise created by Bungie
Studios.
But, according to the suit filled by In-Fusio in U.S.
District Court in Seattle
in January this year, Microsoft decided to terminate the deal because In-Fusio
hadn't made the second of four scheduled $500,000 payments. In-Fusio argued in
the suit that they didn't make that second payment because Microsoft hasn't
lived up to its own obligations. What exactly were those obligations?, you
might ask. They simply had to approve a couple of Halo programming designs.
They didn’t. During the 11 months that preceded the In-Fusio’s lawsuit,
Microsoft persistently refused to accept game design concepts or simply ignored
them, without little or no explanation.
With these details in mind you’ll understand better why
Bungie is so keen on breaking up with Microsoft. Officially, they’re OK with
their business relationship. Unofficially, it happened just like in In-Fusio’s
case: community spokesperson Frank O'Connor, interviewed
by Firing Squad, revealed that Bungie had to wait for Microsoft to approve
almost everything, and I can only imagine how excruciating these 7 years must
have been for the Halo developers (Bungie was acquired by Microsoft in 2000).
Just think of what high expectations everyone had with Halo 3 (including
Microsoft of course, which sees the title as a “system seller”) and you’ll
understand why I’ve used the term “excruciating”…
O’Connor added that the decision to part ways with the cash
cow (aka Microsoft) was made a year ago, but that the transition from a
wholly-owned company to an independent developer will be assisted by unnamed
“experts”. Bungie’s plans for the future are still closely related to the Xbox
360 platform and there is no intention to return to the PC or the Macintosh
gaming.
However, Bungie will continue to work at what fans have
requested- downloadable content for Halo 3- and will hire more people at their Kirkland, Washington
offices for new projects.
Let’s just hope that with Microsoft off their back Bungie
will get more creative and will start producing games at least as good as Halo
3…
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