Tetris-Like Game Pulled From App Store Over Copyright Issues

By Dee Chisamera
15:34, August 27th 2008
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Tetris-Like Game Pulled From App Store Over Copyright Issues

Apple decided to remove yet another application from their App Store, only this time, the explanation is very clear: copyright infringement.  Tris is a game strikingly similar to Tetris, and it’s no wonder that the copyright owners, The Tetris Company, demanded Apple to remove it.

Noah Witherspoon, who created Tris, wrote on his blog that this “is essentially game over,” although in his opinion, The Tetris Company wouldn’t have a case even if they wanted to go to court. According to Witherspoon, the copyright claims would get completely thrown out, and perhaps changing the name of the application into “Trys” would make their point even harder to prove.

However, he explained, he is just a college student, and The Tetris Company’s attitude is “more than a little bullying.” Furthermore, he added that they have no legitimate legal claim and that they are relying on him being a small developer with insufficient resources to defend himself.

“To clarify: if Apple had not told me they’d “take action” of their own if I didn’t resolve the “dispute,” Tris would be staying up,” Witherspoon said. “I don’t think this will be permanent; when I have the time and can find a good copyright lawyer, I’ll be figuring out exactly what my position is and how I can make Tris available again.”

However, Witherspoon wanted to make one thing clear: he did not consider Apple to be at fault in this matter. Furthermore, he says, he did not receive any threats or legal notices, but rather “polite and helpful communication from them.”

Apple’s App Store proved to be a hit among users, and that is especially true for games, which ranked first in App Store’s download charts.

Furthermore, Steve Jobs revealed earlier this month that Apple counted 60 million downloads of iPhone apps in just 30 days since launch, which accounted for $30 million in sales. The expectations go as far as $360 million in annual gains, and even $1 billion in App Store sales “at some point in time.”



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