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Despite their huge popularity among young and adult players,
video games continue to remain a controversial aspect in people’s lives. One element
researchers are most interested in when it comes to video games is the impact they
have on children, namely how increasingly aggressive they become as they
experience violent content.
A recent study by Iowa State University Researchers revealed
that violent video games affect children no matter the culture. In order to
prove that, they conducted a study on the effects of violent video games on the
level of aggression in children from the United States and Japan over a 3 to 6
month period. The results have been published in detail in the November issue of
Pediatrics.
The researchers, who based their findings on both American
and Japanese children studies, concluded that violent video game play early in
a school year leads to higher levels of aggression during the school year, as
ISU Distinguished Professor of Psychology Craig Anderson, director of the
Center for the Study of Violence, explained.
The researchers also dismissed a theory according to which
the cultural differences between children in America and children in Japan also
mean less overall violence in Japanese children who play video games, if we
look at the difference in violence rates between the two countries. The conclusion
was that Japanese children are just as effected by playing violent video games
as American children.
“It is important to realize that violent video games do not
create schools shooters,” said ISU Assistant Professor of Psychology Douglas
Gentile. “They create opportunities to be vigilant for enemies, to practice
aggressive ways of responding to conflict and to see aggression as acceptable.
In practical terms, that means that when bumped in the hallway, children begin
to see it as hostile and react more aggressively in response to it.”
This study however is just one side of the story in the
quest of finding out how much power of influence video games have on children.
In a study conducted by Australian researcher Grant Devilly last year, he found
no evidence to link violence and video games.
Devilly found that children predisposed to violence, and who
were more reactive to their environments, were also likely to change behavior
after playing a violent video game. However, while some of them became
aggressive, others did not.
Even Stephen King reacted to a Massachusetts bill according
to which videogames depicting violence should not be sold to under-18 buyers,
arguing that while some believe video games exist for one purpose only, “so kids
can experience the vicarious thrill of killing,” and children should not
be under a constant barrage of violence and think it is all right, it is not
the games that alter their minds, “as games are mere reflections of what goes
around them in reality.”
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