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The latest release of Electronic Arts, evolution video game “Spore,” has officially become a hit. EA launched the evolution game on September 7 and, since then, its Spore sales already passed the 1 million milestone.
The total figures include copies of the game on the PC, the Mac, and the Nintendo DS. The video game is one of EA’s most ambition projects and probably the most complex video game ever made and its release was surrounded by heavy expectations.
“Spore” players have already uploaded more than 25 million creatures to Sporepedia, the video game’s online content repository, EA announced. EA Games president Frank Gibeau described the game in very flattering terms:
Spore is and “incredibly diverse game that appeals to casual gamers and the core alike. We’re off to a great start moving into the holiday season and believe Spore will deliver a platform of creativity for gamers of all stripes for years to come," he said.
Just for the record, it took Will Wright, Spore’s developer, seven years to complete it.
Despite, the great number of complaints addressed to EA for its controversial DRM scheme, the fact that Spore scored a huge debut and will most likely have a bright future will certainly determine the video game developer to continue applying the system to the games it plans to release in the near future.
The company has been recently dragged into a class action suit related to “Spore.” More precisely, EA faces accusation that it violated the California Consumer Legal Remedies Act and Unfair Competition Law because it did not informed consumers that by installing “Spore” on their PCs, they will also install SecuROM, a copy protection program which limits the number of times a software is installed on a personal computer.
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