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Anticipating the September released of Spore, Maxis unveiled
Spore Creature Creator, a stand alone product available for PC and Mac, with
which the players can bring to “life” their creatures.
Will Wright, who is Maxis Chief Designer and the father of
SimCity and The Sims, presented his concept about Spore at GDC 2005. Spore,
that follows under the God game category, aims to be the best simulation game
ever.
The player will take the control of a simple microbe and
with the Editors offered by the game, it will transform the simple form of life
into an intelligent, tool-using race.
And this is just the beginning. The player should guide his
species to build and evolve in a huge, lush world populated with creatures
evolved by other players and shared over SPORE’s central servers.
When it is ready,the one-time pond scum will launch into
space in its UFO on a grand voyage of discovery, planet forming, or destruction.
In 2006, Spore was presented on the front cover of the front
cover of The Wall Street Journal, with an article titled "Master of the
Universe" and with the following tagline: "Meet the man who proved
videogames don't have to be about sex and gore"
The trial version of Spore Game Creature, which weighs 205.67
MB (196.61 MB for the Mac version) offers 25% of the creature-making parts from
Spore and lets players shape, paint and play with their custom-created
creatures.
Of course, the creatures can be imported into the future
full game, but until now the players will be able to share their creations with
others on Sporepedia.
Spore Creature Creator is also integrated with YouTube and
the players can upload video of their creatures' moves to Spore Channel.
Spore is scheduled to be released on September 5.
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