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Linden Lab has instituted a “no gambling” policy for its
Second Life virtual environment. People won’t be anymore allowed to gamble and
to win real money from their Second Life’s playing casino games such as poker,
roulette or slot machines and others. But how has the Second Life’s owner
reached to this decision? Does this mean that Second Life won’t be anymore a
place of fun and freedom?
Let’s imagine that a man who was surfing the Internet in
2000, for example, then left the Earth for a space trip of about seven years
has now just returned home and has started to browse the web again. How will he
react to the changes that have occurred while he was far, far away? Most
certainly he will need some time for figure out how people have been able to
develop with such speed such new ideas!
The technology has been advancing with such speed that even
the ones who have witnessed all these changes could be still amazed. For
example, Second Life has become a real phenomenon, as it features about 8.5
million members live. Second Life seems to have been developed for offering
people a way of escaping their Real, tiresome and boring Life. So the initial
purpose of this ultimate way of spending your time was a way of re-inventing
yourself: you were able to have fun by playing a game, meeting new people, and
you were able as well to do everything that in Real Life you would not have
been allowed to do.
However, as time has past, the whole virtual world that the
Internet has been offering has move a step towards business. So the Second Life
has quickly started to become just another place, another environment where
people could gain their money. Offering fun has become a job, and the gambling
games, the casinos and all those things have besieged the Second Life’s
environment.
This way the time has come for the Second Life’s owner to
institute the “no gambling” policy. People won’t be allowed anymore admitted to
earn money from such activities as playing poker, the roulettes or other
betting games that involve chance or random number generation for determining
the winner. Linden Lab’s decision has come adding to IBM’s telling its employee
to watch their behavior from Second Life, because this will reflect on the
company.
So, are these recent decisions limiting people’s fun and
freedom from Second Life? Or is it just the companies’ fear of not being able
to control anymore the world that they have been creating for some time?
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