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Microsoft’s Xbox and Xbox Live
had a humongous success last year, but that’s no reason to stop there. John
Schappert, vice president of Microsoft Corp, announced on Wednesday at the Game
Developers Conference in San Francisco the plans for this year: double the number
of users, from 10 million to 20 million, and if possible, at a much more rapid
pace.
This year Microsoft will turn to
its Xbox 360 players who want to develop their own games, and will make them
available on Xbox 360 live. Through the new Community Arcade section, the
number of games is expected to reach 1,000 this year. If you want to see your
game up there, and submit yourself to the online community critics, all you
need is a Microsoft XNA Game Studio Software ($99 per-year subscription) or to
be an XNA Creators Club member.
“The time has come for the games
industry to open its doors to all games creators, enabling anyone to share
their creations with the world,” Schappert said. “I think of this as games
created by the community, managed by the community and enjoyed by everyone,”
Microsoft’s vice president added during the San Francisco Conference.
This is just one step from
Microsoft’s plan to invest in the Xbox 360 Live service, and appealing directly
to the gamers’ community is a good strategy to keep a solid position compared
to its rivals, PlayStation 3 and Nintendo Wii. Hard to tell if the Xbox Live
download service will appeal to the masses, but it will most certainly appeal
to game developers and it will increase the accessibility to video games.
There are of course fears that
the Xbox live could turn into a quantity-over-quality service, with many
poor-quality games, but at the same time, the community will be asked to vote
for them, and that could change the balance. As it seems, it is a risk
Microsoft is willing to take in order to outrun the competitors.
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