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In a keynote delivered at the Gamefest 2008, Chris Satchell,
chief technology officer of Microsoft's Interactive Entertainment Business
Group offered new details about Microsoft’s XNA and a new initiative called "Xbox
LIVE Community Games”
Released last year XNA Game Studio 2.0 is a development toolset,
thanks to which anyone can create games for Xbox 360. The first version of XNA
was announced and released by Microsoft in 2006. Practically with this toolset, anyone can become a successful
games developer.
Chris Satchell said community games that have been submitted
by XNA Creators Club Premium members and have successfully passed a rigorous
peer-review system will be added to the Xbox LIVE Marketplace catalog for sale
to consumers.
Creators will be able to choose from three suggested preset
retail price points varying from 200 to 800 Microsoft Points to sell their
creations and will receive up to 70 percent of the total revenue generated by
their game.
The games will be sold through Xbox LIVE Community Games
service, which will be launched in the United
States, Canada
and select European markets later this year.
Microsoft expects that 1,000 games will be available on Xbox
LIVE Community Games until the end of this year. Consumers will also be able to
view and rate community games on Xbox.com, watch trailers, and even play a
trial of each game before buying it. During 2009, Microsoft plans to extend the service to other
markets.
With XNA Game Studio 2.0, Microsoft hopes not only to
encourage people to join Xbox Live service, but also to attract more
independent programmers and small companies who want to create games for a
living.
Microsoft’s initiative could prove to be very useful for the company. In a time
when producing a new game has become a real business involving many millions of
dollars (analysts estimate that a game may require a budget as high as $30
million), the companies are less and less willing to invest in new ideas when
they do not have the certainty of their success.
And Microsoft is aware that
the next chapter in the gaming console war will be about new, quality,
exclusive games.
But with XNA and Xbox Live, Microsoft may revolutionize the
gaming industry by creating a huge library of exclusive titles.
Earlier this year at Game Developers Conference, Chirs
Satchell already unveiled the first seven games created with XNA Game Studio. The
seven titles presented by Satchell were mainly action, strategy and puzzle
games.
Today, Microsoft said that since the 2006 launch XNA Game
Studio registered 1 million downloads.
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