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If you still do not own a Wii, now maybe it is time to get
one! BOOM BLOX, a game developed by EA's Casual Entertainment Label in collaboration
with the famous director Steve Spielberg, was just announced.
BLOOM BLOX is scheduled for release in May 2008 and it has
been described as the prefect game for the whole family.
"I am a gamer myself, and I really wanted to create a
video game that I could play with my kids," said Steven Spielberg.
"BOOM BLOX features an enormous amount of fun challenges and cool
scenarios for your kids to solve or for you to master together."
BLOOM BlOX is a family-friendly puzzler about building and
knocking down blocks. The players can interact with entertaining characters
such as the Blox-laying chickens or the baseball throwing monkeys, who bring
personality to the Tiki, Medieval, Frontier, and Haunted themed environments.
Additionally, players can remix any level of the game in Create Mode using
props, blocks, or characters that have been unlocked during the game.
"My inspiration for this game came while I was playing
the Wii for the first time," added Spielberg.
With more than 300 levels and 30 characters, BLOOM BLOX offers
besides single player, co-op, and versus gameplay.
The game was said to have been inspired by the meeting
director Steven Spielberg had with Shigery Miyamoto, the famous developer of
the popular game “Mario”.
This is the first game to emerge from EA’s collaboration with
Steven Spielberg. Steven Spielberg and Electronic Arts teamed up for this
project back in 2005, agreeing to work together to three video games.
A second project, code-named “LMNO” it was announced as a
game for Sony’s PlayStation 3 and Microsoft’s Xbox 360. it has been described
as a contemporary epic action-adventure game focusing on a special relationship
between the player and a non-playing character. The player will assume the role
of a former special agent who has a relation with a robotic girl.
Players’ interactions with the girl will decide what powers
she develops and how she chooses to use them. "The challenge is, can the
game have an emotional impact on players while they are actively manipulating
the world?” said Spielberg last year.
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