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Later this week, Electronic Arts Inc. will release Spore, one
of the most anticipated games ever. The game will be released in Europe on
Friday and in North America on Sunday.
The company’s hopes for getting back on the right track are
closely connected to this release, as for the past six quarters it has been
nothing but downhill on a financial level. The problem, that the company’s executives
should have anticipated, is linked to the fact that they put way too much
emphasis on developing sequels for their best sellers, which got old really
fast. From time to time, gamers need a new scenario, new characters and a new
experience.
This is exactly what Spore is expected to bring. The game
has been in development for more than 3 years under the supervision of game
guru Will Wright and its innovative ideas and graphics are believed to
significantly boost EA’s revenues and also restore its reputation.
The game was initially announced for release more than a
year ago but the company explained that the delay was demanded by their efforts
to polish the game and work on certain features that will significantly improve
it.
Spore will allow users to model the evolution of every
little thing included in the game, from tiny organisms to mature creatures to
planets and galaxies. What makes it all so unique is the fact that these
changes are experienced not by the creator, but by all the users. There are
several issues with this type of game-plan and Will Wright explained it: “When
you give players creative control, you have to expect they’re going to do the
unexpected,” the video game designer said, adding that “Some of it’s really
good for what they were shooting for. It’s amazingly explicit, especially when
those creations are animated. We just have to make sure those people aren’t
messing up the experience for others.”
EA will have to find a way of promoting the game without
presenting it to be too complicated. "If you told somebody you were going
to be playing a game where you controlled life from a primordial soup to
intergalactic travel and you have responsibility for the entire galaxy, that
can seem like a pretty daunting task," says Patrick Buechner, vice
president of marketing for EA's Maxis unit.
Even though the company did not provide any details about
the marketing budget or the exact amount of time spent with the development process,
there are many rumors and opinions. Michael Pachter, an analyst with Wedbush
Morgan Securities, estimates that EA spent $50 million to develop the game. Considering
the fact that besides the initial costs, EA must take care of the marketing campaign,
the manufacturing procedures and also the game’s worldwide distribution, it
would demand at least $75 million in sales to be on the safe side.
The game will be initially focused on PCs, with no news
about an upcoming version for Microsoft Corp.'s Xbox 360 or Sony Corp.'s
PlayStation 3. Still, there is a plan to offer the game on Nintendo’s DS
hand-held system and also mobile phones.
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