EA Los Angeles Pulls The Plug On Tiberium

By Max Brenn
11:57, October 1st 2008
49 votes
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EA Los Angeles Pulls The Plug On Tiberium

Citing quality issues, Electronic Arts has decided to cancel Tiberium, a first person shooter game set in Command & Conquer universe. The game was under development at EA Los Angeles Studio, but according to a statement released by EA spokesperson Mariam Sughayer the game was "not on track to meet the high quality standards".

Announced in December last year, Tiberium was intended to be released for PC, Xbox 360 and PS3. According to EA, the story of Tiberium should have followed the adventures of Forward Battle Commander Ricardo Vega and his elite squads.

As EA said last years, the game’s story revolved around an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea.

The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. But in fact, deep within the tower, plans are in motion for an alien invasion and Ricardo Vega should save the planet.

However, something went very wrong with Tiberium, because in July this year, EA has decided to postpone the game until 2009.

According to The Wall Street Journal, Mike Verdu, who heads the EA studio creating Tiberium, stated in an email to employees that “the game had fundamental design challenges from the start".

EA Los Angeles studio is currently working on Command & Conquer: Red Alert 3, which is set to be released later this year for PC and Xbox 360.



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