As usual, this holiday season we will find thousands of kids parked in front of TV screens with a video game controller firmly in their grasp and virtual action playing out on the screen. For those parents worried about the type of action playing out on the screen, the 13th annual Video Game Report Card came out this morning with good news: The industry’s voluntary rating system seems to be working. According to this report, the industry’s rating system, which grades games based on graphic violence and suggestive content has made it more difficult for teens to buy video games rated “mature” than to get into an R-rated movie.
David Walsh, president of the National Institute on Media and the family, said that the industry has responded to calls they’ve made over the years and the retailers are now enforcing the rating better than ever before. The study found that games promoting fitness are now almost as popular as violent games. The natural tendency is changing, as violent games players seem to have grown bored of this activity. However, there is still a long way to go, even if certain progresses have been made. According to Walsh, one in five teenagers can still buy an M-rated game.
The study also shows that 92 percent of the kids aged 2 to 17 play video games regularly, but it was found that most of the kids do their chores, their homework; they sleep and play sports, keeping up with their family responsibilities. This can only mean that today’s teenagers are beginning to see the side effects of playing on a computer all day long and this is quite good news.