In Fracture, the players will be able to reshape the battlefields in a futuristic conflict with global implications.
“Exciting new intellectual properties serve a vital role to
the growth of LucasArts,” said Jim Ward, president of LucasArts. “Fracture
represents the next step in this company initiative, complete with the
intriguing story and compelling characters audiences expect of a LucasArts
release.”
The story behind Fracture advances player in 2161, in a world where ecological and seismological disasters have radically altered the planet’s landscape.
Players will step up in the shoes (boots, or..whatever) of Mason Briggs, a demolitions expert fighting for the Atlantic Alliance, the side that relies upon cybernetic enhancement.
In utilizing the core gameplay mechanic of Fracture, a
destructive next-generation technology known as Terrain Deformation, players
are equipped with an arsenal of futuristic weaponry to strategically reshape
their surroundings on the fly. Every action they perform dynamically reshapes
the earth in ways no videogame has ever seen. When Briggs throws a tectonic
grenade on a level battlefield, the ground blasts upward to provide access to
an otherwise unreachable area. Moving on, when he comes across what appears to
be an impenetrable structure, Briggs utilizes the alt-fire functionality on his
rocket launcher to create enormous craters to burrow underneath the wall. Sounds
like a lor of fun isn’t it ?
“LucasArts sees simulation-based gameplay as an essential
component of a true next-gen experience, and that’s exactly what Fracture
delivers,” said Peter Hirschmann, vice president of product development at
LucasArts. “Day 1 Studios has done a phenomenal job of creating true next-gen
tech that not only dazzles on a visual level but also serves as a core gameplay
mechanic. Unlike many other next-gen games on the market, Fracture simply isn’t
possible in the previous generation of consoles.”
For the moment Fracture is set to be launched in summer 2008
for Xbox 360 and PS3.